when those puzzles came up i dont know if i was solving a puzzle or solving a captcha... also looks suspiciously like alot of AI was used in the making
Interesting little demo, but if i may suggest, the puzzle thing is really inconvenient for a novel unless it actually translates to an actual puzzle that the character have to solve. You did a good job with the AI but the story is upfront quite simplistic and lacks corruption, she accepted her fate right away, consider adding something like a prince that wants to do her or some other sort of event to break her shell at first. The same music through an entire game could be annoying, consider silence for more thoughtful scenes and calm fantasy music like this for exploration as well as other songs depending on event going forwards. You might want to decide if this will be kinect novel or not upfront and plan the story around it. Good luck
Thanks for the feedback. This is just a demo that i'm mainly using to test the engine i'm building for it so the story is not very well thought out and the main active elements like the puzzles are just forced into it for testing purposes. "Elisa Has The Inventory Skill" which is the main project i'm working on using my engine has more thought put into the story and other activity elements.
I Appreciate the feedback, ill make sure to implement them into the new novel!
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when those puzzles came up i dont know if i was solving a puzzle or solving a captcha... also looks suspiciously like alot of AI was used in the making
Thanks for the feedback. All art/sound was made using AI
AI trash
Interesting little demo, but if i may suggest, the puzzle thing is really inconvenient for a novel unless it actually translates to an actual puzzle that the character have to solve.
You did a good job with the AI but the story is upfront quite simplistic and lacks corruption, she accepted her fate right away, consider adding something like a prince that wants to do her or some other sort of event to break her shell at first.
The same music through an entire game could be annoying, consider silence for more thoughtful scenes and calm fantasy music like this for exploration as well as other songs depending on event going forwards.
You might want to decide if this will be kinect novel or not upfront and plan the story around it. Good luck
Thanks for the feedback. This is just a demo that i'm mainly using to test the engine i'm building for it so the story is not very well thought out and the main active elements like the puzzles are just forced into it for testing purposes. "Elisa Has The Inventory Skill" which is the main project i'm working on using my engine has more thought put into the story and other activity elements.
I Appreciate the feedback, ill make sure to implement them into the new novel!
Game seems to not be working for me, I only get a white and grey screen
How are you running it? It should work fine if your just running the game via the ITCH.IO page
Good concept, hope to see more in the future.
Thanks, ill be pushing an update soon that improves several issues present in the current VN engine!
I think the one thing bothering me most is the constant reloading of images that was happening as I got thru the scene with the butler
Good Luck with building your new engine!
Thanks for the feedback!
Good concept, the wheels are a bit finnicky though.
Yeah the WebGL build messed up the more complex wheels. I will try fix them up!
Thanks for playing!